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    January 24

    星期一,还有一个星期就过年了

    公司上班应该上到星期四,但好像这几天还有片子要做,真忙啊。
     
    上星期做的大多数东西都有问题,包括公司正在做的有关石油的片子,要加多一个大型场景替换掉原来的实景,工作量大了,虽然时间并不算很赶,但由于有其他的片子在做,所以估计会紧些。另一个是有关流体的测试,这应该是第一次在动画中使用模拟流体,由于经验不多,只能不断地测试。这两条片都是过年后才要,估计放假期间如果有空就得加一加班了。但是不知道为啥家里的机器不能用final render了,想想以后配机还是弄INTEL的安全些。另外就是那个要摆上Renderosity的靴子,被通知说我的Readme文件有问题需要修改,看了一下原来RO是有些新的规定了,花了几十分钟改完,再传上去看看。
     
    看了最新的FarCry引擎演示动画,真漂亮,但需要机器配置也一定很恐怖吧。用电脑玩游戏还是成本太高了,虽然有些乐趣是在游戏机上无法体验的....
     

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